PROFILE Passionate and dedicated Individual focused on achieving exceptional results in competitive environments. Constantly learning and evolving, enjoys facing new challenges and putting new skills to good use. Self motivated and work great within a team environment
Environment Artist 2020Venture,San Francisco CA(July 2014-Current) Currently work on AAA Console title game (WiiU,PlayStation4) . www.chasingdead.com Created environments both indoor and outdoor. High and low Modeling,texturing assets,created collisions and LOD models. Game asset management(perforce) Work within Constraints required to effectively create and optimize levels Help QA testers and test multiple levels. Good relationships with other team members to maintain efficiently and improve performance. Environment Artist & Matte painter AAU,San Francisco ,CA (2013) Created and Design Props and Environment 3D Modeled ,Texture, Lighting of Environment Graphic Designer Netphora, San Francisco, CA (2009) Created web shopping malls, brochures, and business cards Adapted to change and multi-task in fast pace environment Background Artist Compen Animation Studio, Seoul, KOREA (2008) Colored and designed background of animaiton Participated in animation TV series Game Designer Dice Game Studio, Jeongbalsan, KOREA (2006) Drew, Illustrated, Painted, and concept design for game background Reponsible for creating assets for game Animated the elements of game and design UI screen Contribute substantially and decisively to the evolution of the game Design from the initial conceptual documentation through final testing
EDUCATION Academy of Art University, San Francisco, CA (2010-2013) MFA in Game Design Sheridan College, Toronto, CANADA Advanced Diploma of Classical Animation in 2006