environment reel from sookjung on Vimeo.
Environment Demo Reel (If you want to see HD quality, Click HD)
PHOENIX
Working on Phoenix I had the opportunity to do diffrent aspects of the environment art.
This is about altar room inside the castle. I did modeling, texturing, and lighting. I rendered out in UDK.
Second art is about terrain for my project. I made terrian in mudbox using world machine. I used mudbox, maya, world machine and UDK for terrain. The following arts are samples of the work I did.
Working on Phoenix I had the opportunity to do diffrent aspects of the environment art.
This is about altar room inside the castle. I did modeling, texturing, and lighting. I rendered out in UDK.
Second art is about terrain for my project. I made terrian in mudbox using world machine. I used mudbox, maya, world machine and UDK for terrain. The following arts are samples of the work I did.
Dark spiritual place( Altar room)
Phoenix / Copyright Sook Jung Jensen, All right reserved.
Phoenix / Copyright Sook Jung Jensen, All right reserved.
EXTERIOR SCENE
I made vdm terrain stamps in mudbox. I sculpted terrain in Mudox and World Machine. I built the terrain in game engine using the heightmap from that. I sculpted rocks using dynamic mesh in Zbrush. I think Zbrush is the great tool for shaping organic elements in Environment. But I think mudbox is the great tool as well for making displacement maps for making terrain. In next time, I wish I do more things in Mudbox.
I made vdm terrain stamps in mudbox. I sculpted terrain in Mudox and World Machine. I built the terrain in game engine using the heightmap from that. I sculpted rocks using dynamic mesh in Zbrush. I think Zbrush is the great tool for shaping organic elements in Environment. But I think mudbox is the great tool as well for making displacement maps for making terrain. In next time, I wish I do more things in Mudbox.
Terrain in game engine
If you want to watch it in a better quality , just click hd on the bottom.